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"If you can dream it, you can do it." — Walt Disney

I'm an art student with a blog and a passion.

magicforces:

Disney legend Frank Thomas used live action reference for a number of his characters. In this case it was character actor Hans Conried who provided the voice and acting reference for Hook. You can see how Frank adapted the photographs to create the one and only Captain Hook, right on top of the actors performance.

magicforces:

Disney legend Frank Thomas used live action reference for a number of his characters. In this case it was character actor Hans Conried who provided the voice and acting reference for Hook. You can see how Frank adapted the photographs to create the one and only Captain Hook, right on top of the actors performance.

(via laurelizab)

— 3 hours ago with 1605 notes
#animation  #fact  #animator  #Frank Thomas  #Disney  #Peter Pan 

Ward Kimball

"Here is Ward, practically as a kid at about twenty-five, animating rich acting scenes with one of his iconic characters Jiminy Cricket. It is astonishing to realize just how young the Disney crew was when the studio produced its early classic films. 

Just look at one of his rough animation drawings. It’s solid, full of life, has a ton of flair and that Disney charm. According to Kimball and the other animators it was Walt Disney, who was able to get his artists to this unimaginable level of excellence, and had them do things they didn’t know they were capable of doing. Walt’s exuberant passion for the animated medium rubbed off on everybody.” Deja View

— 1 day ago with 467 notes
#animation  #production art  #Disney  #Pinocchio  #animator  #Ward Kimball  #photography 

gameraboy:

Mary Blair explaining “it’s a small world” as part of the Disneyland 10th Anniversary Special (1965)

(via nostrilcricket)

— 1 day ago with 2028 notes
#visual development  #Mary Blair  #Walt Disney 
Why Your Concept Art Portfolio Is Being Ignored (Part 2) →

In part one of this series, I challenged aspiring concept artists to consider the “concept” part of “concept art.”

As expected, some of them got defensive (some got mean) and insisted that the only way to succeed is to play it safe and propagate clichés.

These argumentative artists are half-right.

Some clients will pay for clichés.

But clichés are a race to the bottom.

…the boring, low-paying, highly-competetive bottom.

— 1 day ago with 442 notes
#link  #art tips  #portfolio tips  #concept art 
Moonbot to Adapt 'Olivia Kidney' for Features →
— 1 day ago with 23 notes
#animation news  #Moonbot  #Olivia Kidney  #link 

animationplayground:

Absolutely everything you see on the screen, somebody’s made. Every blade of grass has been painted or built. They’ve got rooms where they’re painting trees! These huge and wonderful sets, theses puppets, there’s 250 people working on Coraline alone. The tiny details they’re putting in are unbelievable. It’s… just magic.

(via eternaldragons)

— 2 days ago with 3116 notes
#animation  #stopmotion  #Laika  #Coraline  #quote 
How The Producer of ‘Green Lantern’ Learned That Animation Focus Groups Are Nonsense →
— 2 days ago with 163 notes
#animation news  #link  #animation 

utterly-provistricable:

A pencil test by Rodolphe Guenoden, a supervising animator, a story artist, and the fight choreographer for Kung Fu Panda and Kung Fu Panda 2, featured in The Art Of Kung Fu Panda. 

(via sennasmiles)

— 3 days ago with 1019 notes
#animation  #pencil test  #DreamWorks  #Kung Fu Panda  #video 

Digital Painting - The Danger of Painting Silhouettes (And Speed-Painting)

— 3 days ago with 512 notes
#video  #art tips  #painting  #character design  #visual development 

CUPHEAD | Captain Silver: Boss Teaser

— 4 days ago with 39 notes
#gaming  #trailer  #video  #Cuphead 

CUPHEAD teaser trailer | a game developed by StudioMDHR.

— 4 days ago with 100 notes
#gaming  #trailer  #video  #Cuphead 

despicableplankton:

Portal is probably the last major video game release that didn’t star a white, 18-35 year old white dude with short hair, stubble and a scowl. That game came out six years ago.

I don’t understand how people can get mad and confused when you point out that there’s not enough creativity or diversity in video games. Granted, there was definitely room for growth in the 80’s and 90’s, but we’ve fallen way behind since then. We used to have space pilot furries and master thieves. Dragons, bandicoots, hedgehogs and plumbers. Women who were archaeologists and bounty hunters.

So why are we still marketing games exclusively to fraternity douchebags? There’s no excuse for having such narrow goals in 2013.

THIS IS NOT OKAY.

For my followers entering the entertainment industry (games, movies, tv, etc) remember that you may get the chance to bring new ideas to the table. :)

(via synchroshadow2k11)

— 4 days ago with 26631 notes
#gaming  #AAA games  #rant