Story sketches on Song of the South were a big advance in character development for the studio. Marc Davis, who animated on the picture, said, “Bill Peet is the one who deserves the credit for that conception… absolutely an incredible thing.” — Frank Thomas and Ollie Johnston’s The Disney Villains
Pinocchio This period was the high point of Walt’s involvement with animation. He was healthy, eager, endlessly creative and completely consumed. This was far more than a job. — Frank Thomas and Ollie Johnston’s The Disney Villains
Ron Clements & John Musker Working on Disney's Next Hand-drawn Animated Feature
A big collective cheer came from hand-drawn animation fans as Disney’s Animation Research Library confirmed on its facebook page that Ron Clements and John Musker are working on Disney’s next hand-drawn animated film. Although, that’s all they could reveal about the project.
As listed above, Ron and John are the legendary team that have brought many Disney 2D-animated classics to life since the ’80s. We’re beyond excited to hear this news for two reasons: 1) Disney’s has more hand-drawn animated films in the works (meaning the medium is not dead) and 2) Disney has put this project is good, seasoned hands.
Unfortunately, nothing more is known about this project: no name, no plot, no release date, no nothing! Most likely the project is still very early in the pipeline and won’t be released until at least after 2014. Most likely if they were further along, Disney would have revealed more info about the project at CinemaCon like they did with Wreck-It Ralph and Pixar did with its upcoming features.
via The Rotoscopers
Source: therotoscopers.com
When I Grow Up by Jasmin Lai
2012 CalArts Character Animation Producers’ Show
The 2012 CalArts Character Animation Producers’ Show screened works from CalArts BFA animators last week before an at-capacity crowd at the Academy of Motion Picture Arts & Sciences Samuel Goldwyn Theater in Beverly Hills.
Chris Miller (Film/Video 90), director of Puss in Boots and a CalArts alum, delivered an introduction of the films to the audience of film industry veterans, animators, and their friends and families.
Immediately following Miller’s remarks was the public announcement of the recipient of the Walter and Gracie Lantz Animation Prize (aka “The Woody Award”): BFA 3 student Eusong Lee.
The Peer’s Pick award (selected by students) was also announced. BFA 2 studentToniko Pantoja’s heartwarming film Crayon Dragon focuses on a girl and her friendship with a one-winged dragon.
The following films were also were featured at the 2012 CalArts Character Animation Producers’ Show:
- Brian Carter (BFA 4) – Princess of the Magical Tears
- Sabrina Cotugno (BFA 4) – Kagemono
- Tahnee Gehm (BFA 4) – Can We Be Happy Now
- Louis Thomas (Exchange student from Gobelins) - le ballet
- Hannah Ayoubi (BFA 3) – Story Time Confessions
- Theresa Latzko (BFA 2) – Days without accident
- Jisoo Kim (Experimental Animation MFA 3) – The Bathhouse
- Michael Piazza (BFA 2) – Under a Big Tree
- Zesung Kang (BFA 4) – In This Grave Hour
- Jacob Streilein (BFA 2) – Swelter
- Mallory Dyer (BFA 3) – Lapsena
- Taylor Price (BFA 2) – Below
- Jasmin Lai (BFA 3) – When I Grow Up
- Sun Jae Lee (BFA 3) - The Princess Who Never Smiled
- Jason Reicher (BFA 2) – The Red Tide
- Paul Flores (BFA 2) – Camping Chaos
- John Kim (BFA 1) – You’ve Been Mimed
- Natalie Wetzig (BFA 4) – Royal Pain
- Tom Law (BFA 3) - Cactus Film
- Sam Kremers-Nedell (BFA 3) – Know Me
PIXAR FAQ: What do you look for in Animators?
One of the most common questions Pixar receives nowadays is, “How can I become an Animator at Pixar?” There’s really no good answer that’s both short and useful, so we’ve put together some information to hopefully provide guidance for people who dream of being involved in the animation process at Pixar.
Pixar places the technology of computer graphics firmly at the service of the art of animation, not the other way around. This priority is expressed clearly in Pixar’s production process, in which the Animators specialize in animation, with virtually all technical concerns handled by Technical Directors.
The implication of this structure and this value system is what Pixar looks for first and foremost in Animators – we want you to be able to bring the character to life, independent of medium. Computer-graphic technical prowess is of course important, but the emphasis is not as strong within the Animation Department. The reality is that computer graphic animators have no advantage over pen-and-ink animators, clay animators, stop-motion animators, etc. So while it’s preferable for someone to have 3D knowledge, it’s not paramount. In fact 3/4 of the Animators on Toy Story were new to computers when hired.
A common question is, “What software should I learn?” The answer is implied by the above: “Software doesn’t matter; learning to animate matters.” Still, you might expect that learning the software that Pixar uses would give you a leg up. However, even this isn’t true: Pixar uses its own proprietary software. Your knowledge of basic animation fundamentals is the foundation for your computer training, not the other way around.
What are the qualities of a good Animator? A Pixar Animator should be able to bring life to any object or character, showing the character’s internal thoughts and feelings through its physical external motion. To do this, the Animator must be a good actor. His or her work should communicate clearly, containing simple ideas with which an audience can empathize. The animation should be entertaining to watch, employing good timing and relying on individualized, believable characters to put forth humor and emotion.
The Animator also needs an understanding of physical motion. Knowledge of weight, balance, overlap, texture, and form should be evident in the work. In fact, in evaluating a prospective Animator, Pixar relies very heavily on the demo reel presented by the candidate.
You could say that three things are important in pitching yourself to Pixar (the reel, the reel, and the reel). Other factors will of course come into play, including collaborative spirit, timeliness, compatibility with Pixar itself; but these issues never even come up unless the reel passes muster.
Of course, the more a reel shows the qualities discussed here, the better.
We want to see your ability to demonstrate a strong sense of acting, more so than movement. Reels that show fast moving space ships, etc. are difficult to judge because we’re not able to get a sense of someone’s ability to understand physics and the fundamentals of animation. We would much rather see a simple story line with strong acting. We’re interested in your animation ability – not your ability to model, shade and light.
Acting is the key element and then we review reels to get a sense of weight, timing, staging, physics, etc. People frequently ask if they should include a flatwork portfolio demonstrating their life drawing skills. While this is nice, it doesn’t give us a sense of your ability to animate a character and bring something to life.
There are at least three other issues that can help make the reel a more effective reflection of the person behind it.
First, it can be very difficult to figure out who did what in a collaboration or group project, and correspondingly difficult to evaluate the work, unless there are clearly describable divisions of labor (see item #6 in “Putting Together a Reel”).
Second, it should express what you want to do. The freedom of being in school encourages experimentation and going beyond what you would normally try. However, unless the result shows what you want to do in the “real” world, this tendency does make it harder to see who you “really” are.
Third, realize that whizzy technology is not great art. There’s something about three-dimensional computer graphics that dazzles people until they get lost in achieving this one ray-traced effect, or adding just one more texture map. When you finally wake up and get back to the content, there’s no time left for great animation.
Good animation is clearly visible through almost any technical limitation. In fact, the thrill of great animation is seeing pencil lines or matchsticks and glue come to life; why would it be any different with a computer.
Or, as we never tire of saying: Computers don’t animate. People do.
And in an effort to hit you with even more information, below are some quotes from our Directing and Supervising Animators about what they like to see in reels:
“I’d rather see 15 seconds of amazing animation than 3 looooooooooong minutes of an unwatchable film. Those 3 minutes can feel like an eternity if everything isn’t perfect.”
“You’re applying for Animation? Well—show me good animation! Show me acting. Show me thinking. Show me a character that is alive. I don’t care about lighting, modeling, shading, particle effects, or how clever you are. Blow me away with something I’ve never seen. An original character with a distinct personality!”
“Do you draw? Are you a good designer? That’s great! Make sure it’s in your computer animation as well!”
“Animation. Computer. Drawn. Stop Motion. Sand under glass. If your reel kicks arse, we may hire you regardless of the medium. We don’t want to see only computer stuff.”
“Keep your reel short n’ sweet. We watch a lot of these things in reel review so if there’s weird, older, not-so-good stuff at the beginning we might pull the tape out before your great stuff! We don’t need to see where you came from—we need to know how good you are right now. Edit down to your best stuff.”
” The classic animators were inspired by real life and all of the other films around them. And so are we. We’re not looking to hire Animation Nerds. We want people who draw from their own other experiences, from live action, and yes, from the Old Masters!”
Demand for Animation Skills Increases 25%
Here is some good news for animation students. During the past 90 days, more than 4,000 jobs were advertised online that required animation skills, according to real-time business intelligence outfit Wanted Analytics. Demand for animators is growing due to increasing need for vfx in video games, movies, television and online outlets. Hiring over the past 90 days grew 25% year-over-year versus the same time period in 2011 and reached a new high during March.
Potential candidates for animator jobs are often required to have knowledge or experience of several tools and technologies, including:
1. Adobe Photoshop
2. Motion graphics
3. Microsoft PowerPoint
4. Hypertext Markup Language (HTML)
5. JavaScript
6. Microsoft Office
7. Cascading Style Sheets (CSS)
8. Adobe InDesign
9. Oracle Java
10. Adobe Dreamweaver
An American Tale: Fievel Goes West Pencil Test by Kristof Serrand
Character-Rich Staging
Source: andreasdeja.blogspot.com
Sumida will discuss his collaboration with Simon Otto and other animators at DreamWorks as they developed the real-life references for the flight of dragons in How to Train Your Dragon
Source: blog.11secondclub.com
Here is another character Milt Kahl didn’t particularly enjoy animating, but as usual he pulled it off beautifully. There was criticism at the time why Madame Bonfamille in “The Aristocats” looked so realistic. This lady was eccentric enough to will her fortune to her house cats, so why not design her as a nutty old woman?
Milt’s response was that the story guys thought of her as a beautiful, dignified elderly lady, as did Ken Anderson. So he refined what they gave him, not changing the character’s concept.
In an interview Milt said that it doesn’t hurt to do your straight, realistic job once in a while, knowing that you will have other characters in the picture who are eccentric and more entertaining.
And of course Milt did pride himself for being able to do assignments like this one that called for careful realistic handling.
“Realism is not the problem, it’s the way (other) people do realism that’s a problem!” he said. via Deja View
Source: andreasdeja.blogspot.com
Academy Announces Animation Student Finalists
- Chocolate Milk by Eliza Kinkz, UCLA
- Cowboy, Clone, Dust by Matthew Christensen, New York University
- Eyrie by David Wolter, California Institute of the Arts
- The Jockstrap Raiders by Mark Nelson, UCLA
- La Lune et le Coq by Raymond McCarthy Bergeron, Rochester Institute of Technology
- Lizard and the Ladder by Aaron Bristow, Utah Valley University
- My Little Friend by Eric Prah, Ringling College of Art and Design
- Reviving Redwood by Matt Sullivan, Ringling College of Art and Design
- Shinobi Blues by Yue Liu, School of Visual Arts
Source: animationmagazine.net